Harmony Jump (Beta 1.0)
Code: Myself
Audio: Stuart Wilson
Artwork: Jack Ward-Fincham
Production: Jack Ward-Fincham & Myself

Download PC Version
Download X-Box Creator's Club Version
PC Version requires Direct X, Net 2.0, and the XNA redistributable. Sorry, that's just the way XNA is on PCs. :(
X-Box version requires a PC on a network with an X-Box, access to the Internet, and an X-Box Creator's Club account (which is free for students!)
PC Control Options: Keyboard, Mouse, 360 Pad
Keys: Arrows Rotate Left/Right, Space Launches
This game features a number of debug options allowing you to alter the way the game works. Please feel free to play around with it and offer feedback, either here or by email: thealanjackexperience@googlemail.com
Originally intended to be somewhere between a "Musical Toy" and a puzzle game, this was designed and built for 3rd year coursework, this game is probably my most adventurous development to date. Alas, it fell a little short of that lofty design goal, but it was a learning experience.
Still planning on adding more to it, I am more than a little disappointed with how little fun the game is, but am proud that it at least turned out stable and relatively polished.
Please provide feedback if you play, it'll help me with later iterations!
I'll post a Beta postmortem at a later date.
Audio: Stuart Wilson
Artwork: Jack Ward-Fincham
Production: Jack Ward-Fincham & Myself

Download PC Version
Download X-Box Creator's Club Version
PC Version requires Direct X, Net 2.0, and the XNA redistributable. Sorry, that's just the way XNA is on PCs. :(
X-Box version requires a PC on a network with an X-Box, access to the Internet, and an X-Box Creator's Club account (which is free for students!)
PC Control Options: Keyboard, Mouse, 360 Pad
Keys: Arrows Rotate Left/Right, Space Launches
-Harvest Tonal Energy from planets
-Fill the valves at the bottom of the screen with Tonal Energy to open the Harmony Rift and jump to the next system.
-Tonal Energy escapes after leaving the planet
This game features a number of debug options allowing you to alter the way the game works. Please feel free to play around with it and offer feedback, either here or by email: thealanjackexperience@googlemail.com
Originally intended to be somewhere between a "Musical Toy" and a puzzle game, this was designed and built for 3rd year coursework, this game is probably my most adventurous development to date. Alas, it fell a little short of that lofty design goal, but it was a learning experience.
Still planning on adding more to it, I am more than a little disappointed with how little fun the game is, but am proud that it at least turned out stable and relatively polished.
Please provide feedback if you play, it'll help me with later iterations!
I'll post a Beta postmortem at a later date.


1 Comments:
What gaylords designed this shit...
Bugger
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