Friday, April 25, 2008

Harmony Jump (Beta 1.0)

Code: Myself
Audio: Stuart Wilson
Artwork: Jack Ward-Fincham
Production: Jack Ward-Fincham & Myself





Download PC Version
Download X-Box Creator's Club Version

PC Version requires Direct X, Net 2.0, and the XNA redistributable. Sorry, that's just the way XNA is on PCs. :(

X-Box version requires a PC on a network with an X-Box, access to the Internet, and an X-Box Creator's Club account (which is free for students!)

PC Control Options: Keyboard, Mouse, 360 Pad
Keys: Arrows Rotate Left/Right, Space Launches

-Harvest Tonal Energy from planets
-Fill the valves at the bottom of the screen with Tonal Energy to open the Harmony Rift and jump to the next system.
-Tonal Energy escapes after leaving the planet


This game features a number of debug options allowing you to alter the way the game works. Please feel free to play around with it and offer feedback, either here or by email: thealanjackexperience@googlemail.com

Originally intended to be somewhere between a "Musical Toy" and a puzzle game, this was designed and built for 3rd year coursework, this game is probably my most adventurous development to date. Alas, it fell a little short of that lofty design goal, but it was a learning experience.

Still planning on adding more to it, I am more than a little disappointed with how little fun the game is, but am proud that it at least turned out stable and relatively polished.

Please provide feedback if you play, it'll help me with later iterations!

I'll post a Beta postmortem at a later date.

Kamikaze Pachinko







Download Here


Requires 3D card, latest Direct X drivers

Use the Left and Right arrow keys to position the rag doll
Use the Left Ctrl key to drop the rag doll
Use the space bar to drop the rag doll
Score 10 points if the ragdoll falls into the metal trays
Press space to abandon a drop
See how many points you can score in 5 drops!


*** This version still allows you to control the ragdoll mid-fall, which is a debug feature not removed. Until I fix that, please don't use it! It's more fun to get the rag doll in the tray without cheating! ***

Originally produced as part of a coursework in 2nd year of Uni (2007), this was developed in the 3Impact engine, from the supplied ragdoll template.

A report on the game's development (originally produced for the coursework itself) is included with the game, and acts as something of a post-mortem. The gist of it is that, while I was disappointed with my lack of organisation and the lack of support available to me for 3Impact, I was quite proud of how the game turned out.

Due to a lack of access to 3Impact (and the fact the engine is unstable and drove me a bit nuts) I won't be updating this.

Unless someone really wants me to, and I might.