<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-5630619559639929590</id><updated>2009-06-05T06:04:13.600-07:00</updated><title type='text'>Alan's Games</title><subtitle type='html'></subtitle><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5630619559639929590/posts/default'/><link rel='alternate' type='text/html' href='http://www.alanjack.co.uk/games/'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.alanjack.co.uk/games/atom.xml'/><author><name>Alan Jack</name><uri>http://www.blogger.com/profile/06072612244201764881</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5630619559639929590.post-686633134052213521</id><published>2009-06-05T04:26:00.000-07:00</published><updated>2009-06-05T06:04:13.610-07:00</updated><title type='text'>Physics Music Toy</title><content type='html'>Created as part of the same 4th year project as Balloon Balloon, PhysicsMusicToy was an attempt to create a fun, relaxing musical toy for the X-Box and PC.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6mkZKPZcyeI&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/6mkZKPZcyeI&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ultimately, I feel I fell short of that goal.  The final result was more cacophonic than relaxing.  I put this down to an unbalanced authorship share - too much authorship is given to the user, so that - without a deep understanding of music and of the interface - it is impossible to produce anything close to a soothing sound.  My lack of expertise in music contributed to this.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If you want to make up your own mind, you can grab the PC version &lt;a href="http://www.alanjack.co.uk/PhysicsMusicToy.zip"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='//blogger.googleusercontent.com/tracker/5630619559639929590-686633134052213521?l=www.alanjack.co.uk%2Fgames'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/5630619559639929590/686633134052213521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.alanjack.co.uk/games/2009/06/physics-music-toy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5630619559639929590/posts/default/686633134052213521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5630619559639929590/posts/default/686633134052213521'/><link rel='alternate' type='text/html' href='http://www.alanjack.co.uk/games/2009/06/physics-music-toy.html' title='Physics Music Toy'/><author><name>Alan Jack</name><uri>http://www.blogger.com/profile/06072612244201764881</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5630619559639929590.post-4389816861734945676</id><published>2009-06-05T03:36:00.000-07:00</published><updated>2009-06-05T04:25:55.272-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='independent games development'/><category scheme='http://www.blogger.com/atom/ns#' term='fun'/><category scheme='http://www.blogger.com/atom/ns#' term='PC games'/><title type='text'>Balloon Balloon</title><content type='html'>Undertaken as part of my 4th year Honours Project, Balloon Balloon is a game designed to create a sense of carefree childish fun; the sensation of floating through air on a balloon.  It was a solo project, using XNA and Farseer Physics.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="265"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rgzxT-K5E5A&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x5d1719&amp;amp;color2=0xcd311b"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/rgzxT-K5E5A&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x5d1719&amp;amp;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Currently only running on PC, the plan is to produce an X-Box version which will be published on X-Box Community Games.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You can dowload the latest PC version &lt;a href="http://www.alanjack.co.uk/BalloonBalloon.zip"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Use the arrow keys to move left and right, and the space bar to jump.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The concept of Balloon Balloon differs to most of my game designs in that it came from a less scientific or reasoned standpoint.  The idea came to me in something of a daydream, and rather than open up a word processor and begin furiously typing out all I could on the idea (as I normally would) I instead sat and drew a picture:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.flickr.com/photos/thealanjackexperience/3597098085/" title="Balloon Balloon! by thealanjackexperience, on Flickr"&gt;&lt;img src="http://farm3.static.flickr.com/2447/3597098085_fe485de460_m.jpg" width="194" height="240" alt="Balloon Balloon!" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;With this picture to inspire me, I began thinking more about the concept behind the game, and the sensations and feelings behind it.  Finally opening my word processor, I began writing, but found myself still wrapped up a sort of childish whimsy, and thus didn't write a design straight away - in attempting to encapsulate the concept I was trying to put across, I ended up writing this:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;Balloon, Balloon&lt;br /&gt;Can you swing on the moon?&lt;br /&gt;Can you soar with the clouds up on high?&lt;/blockquote&gt;&lt;blockquote&gt;Can you keep up the pace&lt;br /&gt;in this vertical race?&lt;br /&gt;Can you touch all the stars in the sky?&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;Finally, with this in place, I began to write the original draft of the design document (which you can read &lt;a href="http://www.alanjack.co.uk/games/Balloon Balloon - Original Document.pdf"&gt;here&lt;/a&gt;).  Unsurprisingly, this went through some changes during development (see &lt;a href="http://www.alanjack.co.uk/games/Balloon Balloon - Working Document.pdf"&gt;the working document&lt;/a&gt;) but ultimately the end product was what I had imagined at the beginning - a feeling that words simply cannot describe.  Looking onward, there is plenty to be added to the game, and I look forward to being able to replace this post with another detailing a more polished version of the game (see &lt;a href="http://www.alanjack.co.uk/games/Balloon Balloon - Future Document.pdf"&gt;Balloon Ballon Future Document&lt;/a&gt;).&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='//blogger.googleusercontent.com/tracker/5630619559639929590-4389816861734945676?l=www.alanjack.co.uk%2Fgames'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/5630619559639929590/4389816861734945676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.alanjack.co.uk/games/2009/06/balloon-balloon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5630619559639929590/posts/default/4389816861734945676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5630619559639929590/posts/default/4389816861734945676'/><link rel='alternate' type='text/html' href='http://www.alanjack.co.uk/games/2009/06/balloon-balloon.html' title='Balloon Balloon'/><author><name>Alan Jack</name><uri>http://www.blogger.com/profile/06072612244201764881</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5630619559639929590.post-9000109358458902493</id><published>2009-05-28T14:03:00.000-07:00</published><updated>2009-05-28T14:26:03.913-07:00</updated><title type='text'>Kamikaze Pachinko</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alanjack.co.uk/games/KamikazePachinko/screen1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 160px;" src="http://www.alanjack.co.uk/games/KamikazePachinko/screen1.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alanjack.co.uk/games/KamikazePachinko/screen2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 160px;" src="http://www.alanjack.co.uk/games/KamikazePachinko/screen2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alanjack.co.uk/games/KamikazePachinko/screen3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 160px;" src="http://www.alanjack.co.uk/games/KamikazePachinko/screen3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;A solo project, developed in 3 months for University.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To demonstrate my understanding of interactive design (for the class "Advanced Interaction"), I developed this prototype from the ragdoll example that came with the 3Impact engine.  The Pachinko board is my own design, built in Maya 3D.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Unfortunately the game crashes quite often on resetting - this is due to a limitation of the 3Impact engine in handling the collisions in the ragdoll, of which I was unaware when I began the project.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's still fun, though.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;;)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://alanjack.co.uk/games/Kamikaze_Pachinko.zip"&gt;PC Build&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='//blogger.googleusercontent.com/tracker/5630619559639929590-9000109358458902493?l=www.alanjack.co.uk%2Fgames'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/5630619559639929590/9000109358458902493/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.alanjack.co.uk/games/2009/05/kamikaze-pachinko.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5630619559639929590/posts/default/9000109358458902493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5630619559639929590/posts/default/9000109358458902493'/><link rel='alternate' type='text/html' href='http://www.alanjack.co.uk/games/2009/05/kamikaze-pachinko.html' title='Kamikaze Pachinko'/><author><name>Alan Jack</name><uri>http://www.blogger.com/profile/06072612244201764881</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5630619559639929590.post-6073056178205315498</id><published>2009-05-28T13:51:00.000-07:00</published><updated>2009-05-28T14:09:51.562-07:00</updated><title type='text'>Harmony Jump</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alanjack.co.uk/games/HarmonyJump/screen3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 160px;" src="http://www.alanjack.co.uk/games/HarmonyJump/screen3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alanjack.co.uk/games/HarmonyJump/screen2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 160px;" src="http://www.alanjack.co.uk/games/HarmonyJump/screen2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alanjack.co.uk/games/HarmonyJump/screen1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 160px;" src="http://www.alanjack.co.uk/games/HarmonyJump/screen1.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="color:#0000EE;"&gt;&lt;span class="Apple-style-span" style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Developed under the name "Ebullient Games", with the team of:&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Myself - Co-Production, Coding&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.linkedin.com/pub/dir/jack/ward%20fincham"&gt;Jack Ward-Fincham&lt;/a&gt; - Co-Production, Art&lt;/li&gt;&lt;li&gt;Stuart Wilson - Audio&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;A 3 month production done as part of our University work, our aim was to produce a game that fulfilled the dual functions of being a music toy and also a puzzle game.  It was intended that players could approach the game as a puzzle game, and attempt to progress through the levels, or simply use it to play with the sounds.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ultimately, the game suffered many design flaws, but was nonetheless a succesfully finished prototype.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To play:&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 51); font-size: 13px; line-height: 20px; "&gt;&lt;blockquote style="margin-top: 1em; margin-right: 20px; margin-bottom: 1em; margin-left: 20px; "&gt;&lt;span style="font-weight: bold; "&gt;-Harvest Tonal Energy from planets&lt;br /&gt;-Fill the valves at the bottom of the screen with Tonal Energy to open the Harmony Rift and jump to the next system.&lt;br /&gt;-Tonal Energy escapes after leaving the planet&lt;/span&gt;&lt;/blockquote&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.alanjack.co.uk/games/Harmony_Jump_Debug_25.04.08.ccgame" style="text-decoration: none;"&gt;X-Box Creators Club Package&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='//blogger.googleusercontent.com/tracker/5630619559639929590-6073056178205315498?l=www.alanjack.co.uk%2Fgames'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/5630619559639929590/6073056178205315498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.alanjack.co.uk/games/2009/05/harmony-jump.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5630619559639929590/posts/default/6073056178205315498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5630619559639929590/posts/default/6073056178205315498'/><link rel='alternate' type='text/html' href='http://www.alanjack.co.uk/games/2009/05/harmony-jump.html' title='Harmony Jump'/><author><name>Alan Jack</name><uri>http://www.blogger.com/profile/06072612244201764881</uri><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>