<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-8498865405731538296</atom:id><lastBuildDate>Sat, 29 Nov 2008 01:05:57 +0000</lastBuildDate><title>Games</title><description></description><link>http://www.alanjack.co.uk/games/</link><managingEditor>noreply@blogger.com (The alanjack Experience)</managingEditor><generator>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8498865405731538296.post-397229529326755706</guid><pubDate>Sat, 26 Apr 2008 00:19:00 +0000</pubDate><atom:updated>2008-04-25T18:00:19.879-07:00</atom:updated><title>Harmony Jump (Beta 1.0)</title><description>&lt;span style="font-style:italic;"&gt;Code: Myself&lt;br /&gt;Audio: Stuart Wilson&lt;br /&gt;Artwork: Jack Ward-Fincham&lt;br /&gt;Production: Jack Ward-Fincham &amp; Myself&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="float:left; width:100%; text-align:center"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alanjack.co.uk/games/HarmonyJump/screen1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 160px;" src="http://www.alanjack.co.uk/games/HarmonyJump/screen1.jpg" border="0" alt="" /&gt;&lt;/a&gt;    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alanjack.co.uk/games/HarmonyJump/screen2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 160px;" src="http://www.alanjack.co.uk/games/HarmonyJump/screen2.jpg" border="0" alt="" /&gt;&lt;/a&gt;    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alanjack.co.uk/games/HarmonyJump/screen3.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 160px;" src="http://www.alanjack.co.uk/games/HarmonyJump/screen3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;a href="http://www.alanjack.co.uk/games/Harmony_Jump_Debug_25.04.08.zip"&gt;Download PC Version&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;a href="http://www.alanjack.co.uk/games/Harmony_Jump_Debug_25.04.08.ccgame"&gt;Download X-Box Creator's Club Version&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;PC Version requires &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;displaylang=en"&gt;Direct X&lt;/a&gt;&lt;/span&gt;, &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5"&gt;Net 2.0&lt;/a&gt;, and &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=15fb9169-4a25-4dca-bf40-9c497568f102&amp;displaylang=en"&gt;the XNA redistributable&lt;/a&gt;.  Sorry, that's just the way XNA is on PCs.  :(&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;X-Box version requires a PC on a network with an X-Box, access to the Internet, and an X-Box Creator's Club account (which is &lt;a href="https://downloads.channel8.msdn.com/Products/XNA_Game_Studio.aspx"&gt;free for students!&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;PC Control Options: Keyboard, Mouse, 360 Pad&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Keys: Arrows Rotate Left/Right, Space Launches&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;-Harvest Tonal Energy from planets&lt;br /&gt;-Fill the valves at the bottom of the screen with Tonal Energy to open the Harmony Rift and jump to the next system.&lt;br /&gt;-Tonal Energy escapes after leaving the planet&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;This game features a number of debug options allowing you to alter the way the game works.  Please feel free to play around with it and offer feedback, either here or by email: thealanjackexperience@googlemail.com&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Originally intended to be somewhere between a "Musical Toy" and a puzzle game, this was designed and built for 3rd year coursework, this game is probably my most adventurous development to date.  Alas, it fell a little short of that lofty design goal, but it was a learning experience.&lt;br /&gt;&lt;br /&gt;Still planning on adding more to it, I am more than a little disappointed with how little fun the game is, but am proud that it at least turned out stable and relatively polished.&lt;br /&gt;&lt;br /&gt;Please provide feedback if you play, it'll help me with later iterations!&lt;br /&gt;&lt;br /&gt;I'll post a Beta postmortem at a later date.</description><link>http://www.alanjack.co.uk/games/2008/04/harmony-jump-beta-10.html</link><author>noreply@blogger.com (The alanjack Experience)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8498865405731538296.post-1264691058146045766</guid><pubDate>Fri, 25 Apr 2008 22:20:00 +0000</pubDate><atom:updated>2008-04-25T17:27:36.250-07:00</atom:updated><title>Kamikaze Pachinko</title><description>&lt;span style="float:left; width:100%; text-align:center"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alanjack.co.uk/games/Kamikaze%20Pachinko/screen1.jpg"&gt;&lt;img style="float:none; margin:0 0px 0px 0;cursor:pointer; cursor:hand;width: 150px;" src="http://www.alanjack.co.uk/games/Kamikaze%20Pachinko/screen1.jpg" border="0" alt="" /&gt;&lt;/a&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alanjack.co.uk/games/Kamikaze%20Pachinko/screen2.jpg"&gt;&lt;img style="float:none; margin:0 0px 0px 0;cursor:pointer; cursor:hand;width: 150px;" src="http://www.alanjack.co.uk/games/Kamikaze%20Pachinko/screen2.jpg" border="0" alt="" /&gt;&lt;/a&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alanjack.co.uk/games/Kamikaze%20Pachinko/screen3.jpg"&gt;&lt;img style="float:none; margin:0 0px 0px 0;cursor:pointer; cursor:hand;width: 150px;" src="http://www.alanjack.co.uk/games/Kamikaze%20Pachinko/screen3.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;a href="http://www.alanjack.co.uk/games/Kamikaze_Pachinko.zip"&gt;Download Here&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Requires 3D card, latest Direct X drivers&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;Use the Left and Right arrow keys to position the rag doll&lt;br /&gt;Use the Left Ctrl key to drop the rag doll&lt;br /&gt;Use the space bar to drop the rag doll&lt;br /&gt;Score 10 points if the ragdoll falls into the metal trays&lt;br /&gt;Press space to abandon a drop&lt;br /&gt;See how many points you can score in 5 drops!&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;*** This version still allows you to control the ragdoll mid-fall, which is a debug feature not removed.  Until I fix that, please don't use it!  It's more fun to get the rag doll in the tray without cheating! ***&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Originally produced as part of a coursework in 2nd year of Uni (2007), this was developed in the 3Impact engine, from the supplied ragdoll template.&lt;br /&gt;&lt;br /&gt;A report on the game's development (originally produced for the coursework itself) is included with the game, and acts as something of a post-mortem.  The gist of it is that, while I was disappointed with my lack of organisation and the lack of support available to me for 3Impact, I was quite proud of how the game turned out.&lt;br /&gt;&lt;br /&gt;Due to a lack of access to 3Impact (and the fact the engine is unstable and drove me a bit nuts) I won't be updating this.&lt;br /&gt;&lt;br /&gt;Unless someone really wants me to, and I might.</description><link>http://www.alanjack.co.uk/games/2008/04/kamikaze-pachinko.html</link><author>noreply@blogger.com (The alanjack Experience)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item></channel></rss>